Behold the might of stormwind

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How did we get here? What are these meta-defining decks? Is this good for the game? Stage One: Board Is for the Weak For the most part, if you’re slower, you’re out. We might see minions, but we do not see a whole lot of board battles, especially back-and-forth ones. Very fast-paced normalcy, perhaps, but at least we are seeing minions on the board again, so that’s good, right? Well, maybe. At the time I’m writing this, a few days into United in Stormwind expansion, the game has returned to some semblance of normalcy. It was truly a sight to behold, and something extraordinary for a game typically known for its board battles between minions. Despite all this, games were typically over in fewer than ten turns. Furthermore, anyone who had to play a minion often made an effort to kill it off immediately to not give the opponent a chance to target it with their spells. However, on the second day, the most common sight on the ladder was a game between two decks that used hardly any minions.

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On the first day, people were playing all kinds of things, as usual. The launch of United in Stormwind has been unique in the history of Hearthstone.